Difference between revisions of "People"
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Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction | Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction | ||
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Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment | Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment | ||
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'''''Johnny Rodgers''''' | '''''Johnny Rodgers''''' | ||
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Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech | Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech | ||
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+ | Right now I'm thinking about a few things: | ||
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+ | 1. How the possibilities of Semantic technologies can be harnessed along with AI agents to enable smarter searching and filtering techniques for personal data collection and application. See [http://freebase.com Freebase] | ||
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+ | 2. Can open source communities, which have been so successful in producing world class software (Linux, Blender, Wordpress), produce similarly world-class design and interface solutions? No great examples yet, but I think with the right tools and awareness/community this could happen. As an example of open-source's failure to do so, compare [http://www.gimp.org/ GIMP] with the Adobe Suite. | ||
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+ | 3. I think programming (at least the basics) will become an essential, or at least very valuable, skill in the coming generations. What are the fundamental programming principles and techniques that could/should be taught in the mainstream school system from a young age, to encourage the building of this skill? | ||
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Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences | Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences | ||
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Latest revision as of 05:31, 7 October 2008
Professor :
Diane Gromala
Associate Professor, SIAT
BioMedia, BioTechnologies, Interface design, Philosophies of embodied experience, Interactive Medical visualizations for pain & meditation.
Graduate Students:
Angela Tomizu
Master Student, SIAT
Immersive empathetic environments, emotional representation and response, art and design.
Aaron Levisohn
Ph.D. Student, SIAT
Tactile interfaces, Physical computing, Philosophies of Interaction and Embodiment
Jinsil Seo
Ph.D. Student, SIAT
Immersive and responsive environment, Kinetic Art, Experimental and natural material research, Mixed Reality, Wearable Computing, Bio-Affective Computing
Robin Oppenheimer
Ph.D. Student, SIAT
Media art history, art and technology collaborations, root histories of cybernetics, systems theory, art and technology that converged in the 1960s
http://wiki.iat.sfu.ca/9Evenings/index.php/User:Roppenhe
Wanda Gregory
Ph.D. Student, SIAT
Game and Health
Jack Sam
Master Student, SIAT
Racing Car interfaces
Meehae Song
Ph.D Student, SIAT
Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction
Carlos Castellanos
Ph.D Student, SIAT
Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment
Johnny Rodgers
MA Candidate, SIAT
Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech
Right now I'm thinking about a few things:
1. How the possibilities of Semantic technologies can be harnessed along with AI agents to enable smarter searching and filtering techniques for personal data collection and application. See Freebase
2. Can open source communities, which have been so successful in producing world class software (Linux, Blender, Wordpress), produce similarly world-class design and interface solutions? No great examples yet, but I think with the right tools and awareness/community this could happen. As an example of open-source's failure to do so, compare GIMP with the Adobe Suite.
3. I think programming (at least the basics) will become an essential, or at least very valuable, skill in the coming generations. What are the fundamental programming principles and techniques that could/should be taught in the mainstream school system from a young age, to encourage the building of this skill?
Welcomed Squatters:
Jayme Cochrane
Undergraduate Student, SIAT
Interaction Design, Culture, Business Objects
Kirsten Johnson
Master Student, SIAT
Interactive Narrative
Steven Barnes
Master Student, SIAT
Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences
Alumni
David Jhave Johnston
Master Student, SIAT
Consciousness, Digital poetry, Online interfaces
Collaborators: Artists, Curators, Scholars
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