Difference between revisions of "People"

From FeralComputingLab
Jump to navigation Jump to search
(Added myself to lab list.)
 
(3 intermediate revisions by 2 users not shown)
Line 61: Line 61:
  
 
Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction
 
Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction
 
 
'''''Lorna Rae Boschman'''''
 
 
Doctoral Candidate, SIAT
 
 
Digital video as a language form, Video Analysis, Digital Video Production, Qualitative Research Methods
 
  
  
Line 75: Line 68:
  
 
Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment  
 
Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment  
 +
  
 
'''''Johnny Rodgers'''''
 
'''''Johnny Rodgers'''''
Line 81: Line 75:
  
 
Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech
 
Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech
 +
 +
Right now I'm thinking about a few things:
 +
 +
1. How the possibilities of Semantic technologies can be harnessed along with AI agents to enable smarter searching and filtering techniques for personal data collection and application.  See [http://freebase.com Freebase]
 +
 +
2. Can open source communities, which have been so successful in producing world class software (Linux, Blender, Wordpress), produce similarly world-class design and interface solutions?  No great examples yet, but I think with the right tools and awareness/community this could happen.  As an example of open-source's failure to do so, compare [http://www.gimp.org/ GIMP] with the Adobe Suite.
 +
 +
3. I think programming (at least the basics) will become an essential, or at least very valuable, skill in the coming generations.  What are the fundamental programming principles and techniques that could/should be taught in the mainstream school system from a young age, to encourage the building of this skill?
  
  
Line 104: Line 106:
  
 
Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences
 
Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences
 
  
  

Latest revision as of 05:31, 7 October 2008

Professor :

Diane Gromala

Associate Professor, SIAT

BioMedia, BioTechnologies, Interface design, Philosophies of embodied experience, Interactive Medical visualizations for pain & meditation.


Graduate Students:

Angela Tomizu

Master Student, SIAT

Immersive empathetic environments, emotional representation and response, art and design.


Aaron Levisohn

Ph.D. Student, SIAT

Tactile interfaces, Physical computing, Philosophies of Interaction and Embodiment


Jinsil Seo

Ph.D. Student, SIAT

Immersive and responsive environment, Kinetic Art, Experimental and natural material research, Mixed Reality, Wearable Computing, Bio-Affective Computing


Robin Oppenheimer

Ph.D. Student, SIAT

Media art history, art and technology collaborations, root histories of cybernetics, systems theory, art and technology that converged in the 1960s

http://wiki.iat.sfu.ca/9Evenings/index.php/User:Roppenhe


Wanda Gregory

Ph.D. Student, SIAT

Game and Health


Jack Sam

Master Student, SIAT

Racing Car interfaces


Meehae Song

Ph.D Student, SIAT

Virtualities, Cultural Heritage, Augmented & Mixed Realities, Visual Cultures of the Brain, New Forms of Interaction


Carlos Castellanos

Ph.D Student, SIAT

Networks, Physical computing, Posthumanism, Philosophies of Interaction and Embodiment


Johnny Rodgers

MA Candidate, SIAT

Human Computer Interaction, Interfaces, Programming (and thinking about programming - philosophies, structures, teaching/learning), Dystopian Fiction, Semantic Web/Data, Open Source communities, Eco/Enviro/Sustainable tech

Right now I'm thinking about a few things:

1. How the possibilities of Semantic technologies can be harnessed along with AI agents to enable smarter searching and filtering techniques for personal data collection and application. See Freebase

2. Can open source communities, which have been so successful in producing world class software (Linux, Blender, Wordpress), produce similarly world-class design and interface solutions? No great examples yet, but I think with the right tools and awareness/community this could happen. As an example of open-source's failure to do so, compare GIMP with the Adobe Suite.

3. I think programming (at least the basics) will become an essential, or at least very valuable, skill in the coming generations. What are the fundamental programming principles and techniques that could/should be taught in the mainstream school system from a young age, to encourage the building of this skill?


Welcomed Squatters:

Jayme Cochrane

Undergraduate Student, SIAT

Interaction Design, Culture, Business Objects


Kirsten Johnson

Master Student, SIAT

Interactive Narrative


Steven Barnes

Master Student, SIAT

Visual Culture of the Neurosciences, Knowledge Management for the Neurosciences


Alumni

David Jhave Johnston

Master Student, SIAT

Consciousness, Digital poetry, Online interfaces

http://www.glia.ca


Collaborators: Artists, Curators, Scholars


Back to Main Page